Shadowdark Summary
🕯️ What is Shadowdark?
Shadowdark is fast, dangerous, and elegantly old-school: crawl through ruin and cavern in search of gold and glory while the dark presses in. It’s a rules-light fantasy RPG built for quick decisions, lethal combat, and clever play. In this game, even your torch burns in real-world time—when the light goes, so does your luck.
Expect spider-haunted halls, forgotten cities, and dragon lairs—anywhere “danger and darkness hold sway.”
🎲 What to Expect (System Feel, no spoilers)
- Quick rulings, real peril. The core loop is simple: describe actions, roll when risk is real, keep moving. Checks are d20 vs. a DC set by the GM; advantage/disadvantage applies when it matters. Death is on the table.
- Classic classes. Fighters, Thieves, Priests, and Wizards—each sharp and straightforward, with talents and spells that escalate as you level.
- Time & light matter. Torches last one hour of real time; delay invites consequences.
- Movement & turns that hum. Clear turn/round cadence; move about a near distance (≈30 ft) on your turn.
Themes & Table Vibe
- Into the unknown: exploration, mapping, and hard choices under pressure.
- Risk for reward: treasure, secrets, and the thrill of getting out alive.
- The dark is an enemy: dwindling light, mounting wounds, and a world that fights back.
⚠️ Content Warnings
Fantasy violence, sudden peril, traps, claustrophobic darkness, monsters, injury/death (PC death is possible). Calibrate tone and gore level to taste before play.